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  <title>Torch &amp; Anvil — Guides</title>
  <link>https://torchandanvil.com/</link>
  <description>Guides for Minecraft builders: verified mechanics, stated versions.</description>
  <lastBuildDate>2026-10-07T00:00:00Z</lastBuildDate>
  <item>
    <title>Ore Distribution: the Game's Own Numbers</title>
    <link>https://torchandanvil.com/guides/ore-distribution-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/ore-distribution-calculator-guide.html</guid>
    <description>Where Minecraft aims each ore, read from Java 26.3's own files: the height rule, the world's limits, every ore's peak layer, and where the wiki's table differs.</description>
    <pubDate>2026-10-07T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Breaking Time: the Formula, Checked Cell by Cell</title>
    <link>https://torchandanvil.com/guides/block-breaking-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/block-breaking-calculator-guide.html</guid>
    <description>How Minecraft turns hardness, tool, Efficiency and Haste into a break time, checked against all 177 cells of the Minecraft Wiki's own table for 23 blocks.</description>
    <pubDate>2026-09-23T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Crop Growth: Points and Random Ticks</title>
    <link>https://torchandanvil.com/guides/crop-growth-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/crop-growth-calculator-guide.html</guid>
    <description>How Minecraft growth points work, why the same crop on a diagonal halves them, and what the floor in the formula does to the time from seed to harvest.</description>
    <pubDate>2026-09-19T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Composting Math: the One Free Layer</title>
    <link>https://torchandanvil.com/guides/composter-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/composter-calculator-guide.html</guid>
    <description>Why a composter costs 1 + 6/p items per bone meal instead of seven, what that comes to at each chance tier, and which crops actually pay to compost.</description>
    <pubDate>2026-09-16T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Redstone Timing: Repeaters and Reach</title>
    <link>https://torchandanvil.com/guides/redstone-tick-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/redstone-tick-calculator-guide.html</guid>
    <description>Game ticks against redstone ticks, the four repeater settings, why dust stops at 15 blocks, and the arithmetic for any delay or line length.</description>
    <pubDate>2026-09-12T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Comparator Output: Fullness, Not Count</title>
    <link>https://torchandanvil.com/guides/comparator-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/comparator-calculator-guide.html</guid>
    <description>How a comparator turns a container into a signal from 1 to 15: the fullness formula, full-stack-equivalents, every threshold, and both output modes.</description>
    <pubDate>2026-09-09T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Saturation Is the Number That Matters</title>
    <link>https://torchandanvil.com/guides/food-saturation-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/food-saturation-calculator-guide.html</guid>
    <description>How hunger really works: the hidden saturation reserve, the 4.0 exhaustion threshold, and what a steak is worth in metres, blocks, and health.</description>
    <pubDate>2026-09-05T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Chunks, Borders, and Region Files</title>
    <link>https://torchandanvil.com/guides/chunk-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/chunk-calculator-guide.html</guid>
    <description>How chunk math actually works: floor division, negative coordinates, borders, Java region files, and what happened to spawn chunks.</description>
    <pubDate>2026-09-02T00:00:00Z</pubDate>
  </item>
  <item>
    <title>The Minecraft XP Curve, Explained</title>
    <link>https://torchandanvil.com/guides/xp-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/xp-calculator-guide.html</guid>
    <description>Minecraft's three-segment XP curve: the formulas, the 352 and 1,507 breakpoints, why level 30 is the spending sweet spot, and the exact inverse math.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Villager Economics: What Is Actually Documented</title>
    <link>https://torchandanvil.com/guides/villager-trade-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/villager-trade-calculator-guide.html</guid>
    <description>The verified villager price mechanics: the Hero of the Village ladder, what a cure really does since 1.20.2, demand surcharges, and the trades worth a hall.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Spawn-Proofing by Arithmetic</title>
    <link>https://torchandanvil.com/guides/torch-spacing-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/torch-spacing-calculator-guide.html</guid>
    <description>The taxicab light model, the 1.18 shift to light-zero spawning, and the simulation-verified torch spacings: 13 grid, 27 corridor, 28 by 13 staggered.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Minecraft Stack Sizes: the 64, 16, and 1 Classes</title>
    <link>https://torchandanvil.com/guides/stack-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/stack-calculator-guide.html</guid>
    <description>Which Minecraft items stack to 64, which stop at 16, which refuse to stack at all, and what that means for shulker boxes and double chests.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Furnace Fuel, Ranked Honestly</title>
    <link>https://torchandanvil.com/guides/smelting-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/smelting-calculator-guide.html</guid>
    <description>Coal, blocks, lava, kelp, and wood as furnace fuel: the verified numbers, the free 11% from blocking coal, and which fuel to actually farm.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Nether Hub Networks: When the 1:8 Pays</title>
    <link>https://torchandanvil.com/guides/nether-travel-math.html</link>
    <guid>https://torchandanvil.com/guides/nether-travel-math.html</guid>
    <description>Nether hub design by arithmetic: tunnel spacing, the 8:1 dividend at sprint and blue-ice speeds, and a three-base worked network with every length computed.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>How Portal Linking Actually Works</title>
    <link>https://torchandanvil.com/guides/nether-portal-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/nether-portal-calculator-guide.html</guid>
    <description>Minecraft portals link by a fresh search every trip, not by pairs. The real search ranges for Java and Bedrock, and the four ways a link goes wrong.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>The Three Spheres Around Every AFK Spot</title>
    <link>https://torchandanvil.com/guides/mob-farm-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/mob-farm-calculator-guide.html</guid>
    <description>Why mob farms are geometry: the 24-block wall, the 128 ceiling, the 32-block timer band, and AFK height worked out.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>The Map Grid, Explained</title>
    <link>https://torchandanvil.com/guides/map-scale-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/map-scale-calculator-guide.html</guid>
    <description>The five zoom levels, the minus-64 grid snap, blocks per pixel, and the map-wall arithmetic for any build size.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Java vs Bedrock: What Actually Differs</title>
    <link>https://torchandanvil.com/guides/java-vs-bedrock-differences-that-matter.html</link>
    <guid>https://torchandanvil.com/guides/java-vs-bedrock-differences-that-matter.html</guid>
    <description>Every Java-vs-Bedrock difference our tools verified: portal search ranges, anvil cost math, color codes, XP, quasi-connectivity, and what is identical.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>How the Enchanting Table Actually Works</title>
    <link>https://torchandanvil.com/guides/how-enchanting-actually-works.html</link>
    <guid>https://torchandanvil.com/guides/how-enchanting-actually-works.html</guid>
    <description>The enchanting table's real rules: 15 bookshelves to level 30, the three-slot math, why slot three deducts 3 levels not 30, and when the offers reroll.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Hopper Throughput: the 9,000-an-Hour Ceiling</title>
    <link>https://torchandanvil.com/guides/hopper-rate-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/hopper-rate-calculator-guide.html</guid>
    <description>Why every hopper moves exactly 2.5 items a second, what that ceiling means for farms and storage, and when parallel lines are worth the iron.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>The Minecraft Fall Damage Formula, Explained</title>
    <link>https://torchandanvil.com/guides/fall-damage-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/fall-damage-calculator-guide.html</guid>
    <description>Three grace blocks, half a heart per block after, and how Feather Falling, Protection, hay, and water rewrite the ceiling — with the exact survival heights.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Anvil Mechanics: Why Order Is Half the Cost</title>
    <link>https://torchandanvil.com/guides/enchantment-optimizer-guide.html</link>
    <guid>https://torchandanvil.com/guides/enchantment-optimizer-guide.html</guid>
    <description>Java anvil math from first principles: the doubling prior work penalty, enchantment multipliers, the 39-level cap, and a five-book plan solved 46 vs 31 levels.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>How the Minecraft Day Actually Works</title>
    <link>https://torchandanvil.com/guides/day-clock-converter-guide.html</link>
    <guid>https://torchandanvil.com/guides/day-clock-converter-guide.html</guid>
    <description>The 24,000-tick Minecraft day: phase boundaries, the bed window, /time set landmarks, and the one-line conversion from ticks to clock time.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Nether Travel Math: the 1:8 Scale</title>
    <link>https://torchandanvil.com/guides/coordinate-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/coordinate-calculator-guide.html</guid>
    <description>How Minecraft's Overworld and Nether coordinates map to each other, why the floor on negatives trips people up, and which way north actually is.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Minecraft Color Codes: §, JSON, and Hex Gradients</title>
    <link>https://torchandanvil.com/guides/color-code-generator-guide.html</link>
    <guid>https://torchandanvil.com/guides/color-code-generator-guide.html</guid>
    <description>The three Minecraft text-color systems — legacy § codes, JSON components, and server hex formats — what works where, with the verified 16-color table.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>How to Read a Minecraft Circle Chart</title>
    <link>https://torchandanvil.com/guides/circle-generator-guide.html</link>
    <guid>https://torchandanvil.com/guides/circle-generator-guide.html</guid>
    <description>How the circle generator decides which blocks are in, why generators disagree at the corners, and a verified block-count table for common diameters.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Build Material Math</title>
    <link>https://torchandanvil.com/guides/build-material-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/build-material-calculator-guide.html</guid>
    <description>Hollow-box arithmetic for walls and floors, opening subtraction, stack and shulker conversion, and recipe-true raw-material costs.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>The Minecraft Brewing Map: Every Chain Runs Through Awkward</title>
    <link>https://torchandanvil.com/guides/brewing-planner-guide.html</link>
    <guid>https://torchandanvil.com/guides/brewing-planner-guide.html</guid>
    <description>The full verified brewing chart: sixteen direct recipes, the five corruption pairs, modifier rules, and why Slowness, Harming, and Invisibility have no ingredient.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>The Beacon Pyramid, Priced Honestly</title>
    <link>https://torchandanvil.com/guides/beacon-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/beacon-calculator-guide.html</guid>
    <description>What each beacon tier really costs, why iron is the right material, the staged build path, and the 11,808-item truth about a netherite pyramid.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Banner Layers, Explained</title>
    <link>https://torchandanvil.com/guides/banner-pattern-designer-guide.html</link>
    <guid>https://torchandanvil.com/guides/banner-pattern-designer-guide.html</guid>
    <description>Six layers, one dye each, ten item-gated patterns: the loom mechanics behind every banner, with the stale claims older guides still repeat.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
  <item>
    <title>Armor and Toughness, Explained</title>
    <link>https://torchandanvil.com/guides/armor-calculator-guide.html</link>
    <guid>https://torchandanvil.com/guides/armor-calculator-guide.html</guid>
    <description>Why Minecraft armor is not a flat percentage: the real Java formula, what toughness actually does, the Protection layer, and effective HP worked out.</description>
    <pubDate>2026-09-01T00:00:00Z</pubDate>
  </item>
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