Torch & Anvil

Chapter V
Survival

Minecraft Fall Damage Calculator

Editions: Java (Bedrock matches on these facts) · Verified: Java 26.3 / Bedrock 26.50 · 2026-09-16 · Updated 2026-09-16

Enter a drop height and your gear, and get the damage in points and hearts, whether it kills from full health, and the exact maximum height your setup survives. The formula is the documented one: a block of damage per block fallen, after three blocks of grace.

The worked example

Take a 30-block drop in Feather Falling IV boots and otherwise plain armor. Raw damage is 30 − 3 = 27 points. Feather Falling IV removes 48 percent, leaving 27 × 0.52 = 14.04 points — 7.02 hearts. You live, but barely past half health. Push the same setup to 42 blocks and the math turns: 39 × 0.52 = 20.28 points, over the 20-point bar, so 41 blocks is that loadout's ceiling. Every number in this paragraph is asserted in our test suite before deploy.

Max survivable heights at standard loadouts

SetupReductionMax safe fall
No enchantments, solid ground0%22 blocks
Feather Falling IV48%41 blocks
Feather Falling IV + full Protection IV set80% (cap)102 blocks
No enchantments, hay bale landing80%102 blocks
Capped enchantments + hay bale96% combined502 blocks

From full health (20 points), nothing else dealing damage. Sources and the reduction system are walked through in the fall damage guide.

Questions builders actually ask

How much fall damage do you take per block?

One damage point — half a heart — for every block fallen beyond the third. The first three blocks are free. A 23-block fall deals 20 points, which is exactly a full health bar: lethal from full health, while 22 blocks leaves you alive on half a heart.

How much does Feather Falling IV reduce fall damage?

48 percent — 12 percent per level. Stacked with Protection on armor pieces, the whole protection family caps at an 80 percent reduction, which is why boots plus a full Protection IV set is the practical ceiling.

Does landing in water or on hay change the math?

Water and a slime-block bounce cancel fall damage entirely. Hay bales and honey blocks keep only 20 percent of it, which turns the unenchanted 22-block survival ceiling into 102 blocks.

What does the calculator leave out?

Fractional fall distances, status effects such as Jump Boost and Slow Falling, ender pearl and elytra damage, and the sneak-related slime edge cases the sources describe inconsistently. It models the plain documented formula and says so, rather than guessing at the rest.